Jiro Oliver Hastur Eclipse Dragon/Abilities and Gear

Physiology

 * Humanoid Freak:
 * Intrinsic Skills:
 * Four Blood:
 * Intrinsic Skills:

Common Skills

 * Thought Communication:​​​​​
 * Scale Body Armor:
 * Elemental 'Breath:
 * Fear:
 * Adaptable:
 * Magic Link:

Extra Skills

 * Dark Crystal:
 * Dark Thunder: Gained by linking Control Particles with the Extra Skill Dark Lightning. It grants access to Dark Lightning without needing to transform into a Tempest Starwolf. It is stronger than the normal Dark Lightning and uses fewer magicules due to being more concentrated and is also more easily controllable and adjustable.
 * Steel Strength: Enhances muscular strength when used.
 * Ranged Barrier: Creates a Barrier strong enough to withstand a Water Blade by itself. When infused with a fire- or heat-based tolerance, it becomes able to seal thermal energy within a maximum range of 100 meters and prevents any from leaking.
 * Strengthen Body: Enhances the body in general when used.
 * Keen Smell: Provides a strong sense of smell when used.
 * Ultraspeed Regeneration: A superior version of Self-Regeneration. It's capable of quickly regenerating the body to its default state. If imbued into magical clothes or armor, it grants a self-repair function that enables a complete recovery of the clothing even "from scratch".
 * Control Particles: This allows the user to be able to control the paths of other molecules in the air by working the magicules in the surroundings, making it possible to, among other things, create heat or electricity from the resulting friction. Manipulating water or wind is also possible.
 * Replication:
 * Magic Sense:  Allows its user to perceive the magicules floating around the user. In addition, the user is able to observe how waves disturb the nearby magicules, then use that information to calculate the visual, auditory, and other wave-based information of the surroundings. Magic Sense also grants the ability to understand and express the intent of spoken words even if the language of the conversation partner is unknown.
 * Magic Sense enables users to be aware of their environment in battle even if blind or deaf and prevent a surprise attack.
 * Magic Aura: An Extra Skill that combines Magic and Arts. Lets the user easily add magical effects to attacks with the user's own aura allowing the user to harm beings like spiritual life-forms that have no physical body.
 * Control Magic: Created from pairing up Control Particles and Magic Interference. It grants superior control over magicules to the point of being able to directly interfere with - and possibly even take control of - the Magic of someone else.

Unique Skills

 * Wise Disciple:
 * Master Class:
 * Real Copy:

Ultimate Skills
Lilith, Lord of Love:
 * Sandalphon, Lord of War:
 * Belial, Lord of Lie:
 * Hastur, Lord of Cosmo:

Subordinate Skills

 * Perfect Memory: An extra skill that can store his memories in his astral body.

Arts

 * Battlewill: Transforms the Aura of the user into the Fighting Spirit, which enhances the user's physical form. This enhancement is independent of Skills-based enhancements, so Skill-based enhancements can be used alongside Battlewill.

Attack Moves

 * Light Blade:
 * Energy Reflect:
 * Mark Makai:
 * Kaiser Chaos:
 * Half Force:
 * Burn Life:

Magic

 * Warp Portal:
 * Summoning:
 * New Arts:

Gear

 * Sword Balmung (Gram):
 * Knives Ridill&Hrotti:
 * Gilgamesh Armor:
 * Shield Galahad:
 * Demonic' Bow:
 * Bag Hermes: